Fietter is a 3D visualization artist based in Jakarta, Indonesia. Running a small studio with some partners, doing both fulltime and freelance jobs specializing in 3D architecture stills and animations. In this article he will describe the creation of his 1st place winning ‘Winter Interior’ scene, created for the IDVN Design Visualization Render Challenge 2009. Continue reading “Making of 3d Render Winter Interior”
This co-founder of this render is Lukasz Gradzki from renderare. Renderare studio makes illustrators of unbuilt spaces and architectural designs.
The 3d model of the site was built in AutoCAD (Yes… AutoCAD). After importing the SketchUP massing we used it as a template to build the basic geometry.
All buildings had to be shown during different times of the day and there was no time to illuminate them with real light fixtures, and this is without even considering the increase in render times that it would cause… so we’ve put surfaces set back slightly under the glazing to use them as self illuminating objects later.
They were split into 4 layers to allow some variation… Surfaces for inner glaze skin of the buildings.
All slabs don’t have thickness i.e. they are just flat regions.
Slab edges are represented by polylines. We are going to turn them to renderable splines in 3ds max and assign different material than the off white slabs.
Outer glazing is modeled again just as polylines, also to have renderable splines modifier applied to them. They are divided into five layers as we will be assigning five different patterns.
Just to show the offset distance between inner and outer glass.
Here is the camera viewport with some entourage from 3d libraries was added in 3ds max.
Instead of importing the DWG, it is linked to the scene to allow rapid changes and updates. Here you can see the inner glazing surfaces.
Slab edge as renderable splines.
Internal lights surfaces (inner glazing turned off).
Textures is used to act as the lights inside the buildings in this scene. This is the texture for self luminance of the towers.
This is what came out straight from V-Ray.
Replaced the sky in the background.
Reflection of the sky in glazing, ground floor activity and a bit of lens blur in the foreground.
Color balance and contrast corrections.
Final image with cutout people and vignette added.
This is really nice interior scene with High Ceilings, for creating this image I want to share some of the process. This is amazing scene but with nice mood, you can see the pretty basic for modeling.
Here you can see the position of the sun light and the settings, in each window; the lighting was done using Daylight System and Vray Skylight Portals.
Now let me show you the vray physical camera settings for this render:
Check out some material Setup
Vray displacement used with a concrete bump map, so concrete floor material does not have a bump map. Let’s find out the Vray rendering setup, there is no high render settings in this scene.
And this is how the render looks like straight out of the render without any post production:
A render of Vray volume light to add it in post production, for giving a more dramatic lighting.
Having the Raw Render and the Volume Light Render Pass, added a background image, glow and bloom to the windows, color correction, some chromatic aberration and levels, for having the final render.
And another shot from the scene:
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In this tutorial we show you the process of making a classic kitchen, beginning with component modelling through applying textures and ending with lighting and Vray setup. Modelling was done with 3d Studio Max 2009 and rendered with Vray 1.5SP5. Let’s find out the photos given below. Continue reading “Making of Classic Kitchen”
Here, we have the tutorial “Making of in Cross-Line” by supardiyono. He inspired from Viscorbel and Simonhc. 3ds max 2012; V-ray_2.00.03 and Photoshop are the software used in this tutorial. Continue reading “Making of in Cross-Line by Supardiyono”
In this post, I am going to share the work of Luis Cardoso, he is a senior CG Artist at Assembly Studios (www.assemblystudios.co.uk) based in London. This is not a commercial picture; it’s one of many case studies Luis produce to learn and test new settings and techniques. Continue reading “The Making Of Summer Holiday Park”
Here in this post we are revealing the wonderful 3d rendering of Maisono Hermes by Roberto De Rose from State of Art studio. Hopefully, you will be pleased to read this article.
First of all, references!
Roberto De Rose makes this artwork after watching a lot of photos from different angles at various times. Photos of famous building gave an idea for the artwork and he decided where he can play colors and lights to recreate the magic. Continue reading “Impressive 3D Rendering of Maison Hermes by Roberto De Rose”
I found this wonderful tutorial from Aleso3d. Here you could see the making of modernist loft scene done with Photoshop, 3ds max, Zbrush and Vray.
Step by step walkthrough and easy tips will make you able to learn properly lighting rendering interior scenes with 3ds Max and Vray. Everything like texturing, lighting and rendering, Scene setup, modeling discussed here for realistic output. Continue reading “Making of Modernist Loft”
I’m glad to share this wonderful work of Farrokh Tabande from Iran. He just wants to tell us that how he make the interior short of this beautiful Iranian mosque. This mosque is 200 years old and located in his native town, Shiraz. He goes there to collect data for modeling and texturing process. To understand every aspect of shapes, he started to read a book about Iranian architectural geometry. Continue reading “Making of Nasir al Molk Mosque by Farrokh Tabande”
Here in this post we are sharing the brilliant making of House in Altentejo by Portuguese artist Sérgio Merêces. He is a 3D architectural visualization artist and started his career in 2003 as a generalist 3D artist in a video game company. In 2009, he get started his work as an Arch-viz artist until day. For this project, he was inspired by real pictures, so after a lot of research he got inspiration for lighting, vegetation and materials. In this article you can find out some wonderful tips from this project which he did for a client. Continue reading “Making of House in Alentejo”
Spanish firm Roberto Ercilla Arquitectura has designed and renovated the Krea Art Centre situated in Portal de Betoño, Vitoria-Gasteiz, Spain. The purpose behind this project was to introduce a new building with an image of town’s new art center while maintaining the identity of former convent. Continue reading “Krea Arts Centre by Roberto Ercilla Arquitectura”
The Assembledge +Architect teamed up with Billy Rose Design to build this contemporary house known as Stoneridge Residence. Occupying a total area of 11,781 square foot this luxury residence is situated in the hills of Bel Air, Los Angeles, California. The Stoneridge Residence actually is a renovation of a 1991 house and the purpose behind this project was to reconnect the house with its site via large restructured openings. Continue reading “Contemporary Stoneridge Residence by Assembledge+ and Billy Rose Design”