GH House Interior Render Postwork by Anninos Konstantinos

Above video is very well suited to a screencast because it is a fairly linear progression or series of steps. However, I don’t think it would work for a ‘making of’ which really needs the artist’s voice and is often best captured with text/images. Anninos made this short screencast of his interior 3d render post processing workflow in Photoshop. No audio on this one – but it is very easy to follow.

Making of 3d Render Winter Interior

Fietter is a 3D visualization artist based in Jakarta, Indonesia. Running a small studio with some partners, doing both fulltime and freelance jobs specializing in 3D architecture stills and animations. In this article he will describe the creation of his 1st place winning ‘Winter Interior’ scene, created for the IDVN Design Visualization Render Challenge 2009. Continue reading “Making of 3d Render Winter Interior”

Spine3D HD Demo Reel

This is another inspiration pill for our readers, this is the best architectural visualization demo reel published on vimeo. It is incredibly realistic and great dynamics and composition. If you have stumbled across an architectural show reel that is not published and you think it should be, don’t hesitate to use the comments form.

Making of Minoco Wharf

This co-founder of this render is Lukasz Gradzki from renderare. Renderare studio makes illustrators of unbuilt spaces and architectural designs.

Modeling

 The 3d model of the site was built in AutoCAD (Yes… AutoCAD). After importing the SketchUP massing we used it as a template to build the basic geometry.

All buildings had to be shown during different times of the day and there was no time to illuminate them with real light fixtures, and this is without even considering the increase in render times that it would cause… so we’ve put surfaces set back slightly under the glazing to use them as self illuminating objects later.

They were split into 4 layers to allow some variation… Surfaces for inner glaze skin of the buildings.

All slabs don’t have thickness i.e. they are just flat regions.

Slab edges are represented by polylines. We are going to turn them to renderable splines in 3ds max and assign different material than the off white slabs.

Outer glazing is modeled again just as polylines, also to have renderable splines modifier applied to them. They are divided into five layers as we will be assigning five different patterns.

Just to show the offset distance between inner and outer glass.

Here is the camera viewport with some entourage from 3d libraries was added in 3ds max.

Instead of importing the DWG, it is linked to the scene to allow rapid changes and updates. Here you can see the inner glazing surfaces.

The slabs.

Slab edge as renderable splines.

Internal lights surfaces (inner glazing turned off).

Textures is used to act as the lights inside the buildings in this scene. This is the texture for self luminance of the towers.

Final Images

This is what came out straight from V-Ray.

Replaced the sky in the background.

Reflection of the sky in glazing, ground floor activity and a bit of lens blur in the foreground.

Color balance and contrast corrections.

Final image with cutout people and vignette added.

Making of White Interior with High Ceilings Vray and 3ds Max

This is really nice interior scene with High Ceilings, for creating this image I want to share some of the process. This is amazing scene but with nice mood, you can see the pretty basic for modeling.

Here you can see the position of the sun light and the settings, in each window; the lighting was done using Daylight System and Vray Skylight Portals.

Now let me show you the vray physical camera settings for this render:

Check out some material Setup

Vray displacement used with a concrete bump map, so concrete floor material does not have a bump map. Let’s find out the Vray rendering setup, there is no high render settings in this scene.

And this is how the render looks like straight out of the render without any post production:

A render of Vray volume light to add it in post production, for giving a more dramatic lighting.

Having the Raw Render and the Volume Light Render Pass, added a background image, glow and bloom to the windows, color correction, some chromatic aberration and levels, for having the final render.

And another shot from the scene:

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The Narrabeen House by Guillaume Favre

Guillaume Favre is 31 years old French 3d artist. He changed orientation towards 3D graphics, after a degree in Product Design. He learned it all by himself. He launched his freelance business, after more than seven years of experience in an agency. The Original design and realized of this house by Choi Ropiha Fighera architecture studio which inspired Guillaume, which he picked up for personal project. With generous use of wood, this is the great contemporary design. He loves to create designs of wood work in 3d, check out the stylistic photos of his project. Continue reading “The Narrabeen House by Guillaume Favre”

Download HDRI and Vray Sun for Lighting Interior Scene

This scene have a great and realistic look, realistic 3d models, hires textures and great vray shaders, you can use this scene for study your own renders and improve your shader quality.

Also this scene contains more than 16+ realistic 3d Models with a modernist look. This will be a good addiction to your model library and you can study the lighting and render setup for your next projects, this scene is different from the original tutorial.

This scene is ready to use with 3dsmax 2011 and Vray 2.0.  Buy this Complete and Full 3ds Max and Vray Scene just for US$35.00