10 Free HDRI Spherical Skies Maps

Viz-People released today free non-commercial version of VizPeople HDRI v1. It contains 10 half-sized resolution spherical environmental maps of the original commercial pack. These are full 360 HDRI skydomes that you can use to light up your scenes.

 You all probably know VizPeople before from their cut out people libraries. Here is the link you can see the catalog of their first HDRI collection. The free maps you can download here are 6000px X 2900px and are for non-commercial use only. The full 12000px X 5800px size commercial maps can be purchased directly using the link at the bottom.

Get it here

Villa Tugendhat 3D Recreation by Lasse Rode

This post reveals the most amazing 3d recreations of a house designed by master modernist architect Mies van der Rohe – Villa Tugendhat. This is not something you want to miss out, Lasse Rode form studio xoio posted on the forums. To test colour-mapping and GrowFX tree creation among other things, done as a personal project over the past few weeks. It is a great joy to see it recreated like that in 3D, hopefully you like the photos and share your words in comments box. Continue reading “Villa Tugendhat 3D Recreation by Lasse Rode”

GH House Interior Render Postwork by Anninos Konstantinos

Above video is very well suited to a screencast because it is a fairly linear progression or series of steps. However, I don’t think it would work for a ‘making of’ which really needs the artist’s voice and is often best captured with text/images. Anninos made this short screencast of his interior 3d render post processing workflow in Photoshop. No audio on this one – but it is very easy to follow.

Making of 3d Render Winter Interior

Fietter is a 3D visualization artist based in Jakarta, Indonesia. Running a small studio with some partners, doing both fulltime and freelance jobs specializing in 3D architecture stills and animations. In this article he will describe the creation of his 1st place winning ‘Winter Interior’ scene, created for the IDVN Design Visualization Render Challenge 2009. Continue reading “Making of 3d Render Winter Interior”

Spine3D HD Demo Reel

This is another inspiration pill for our readers, this is the best architectural visualization demo reel published on vimeo. It is incredibly realistic and great dynamics and composition. If you have stumbled across an architectural show reel that is not published and you think it should be, don’t hesitate to use the comments form.

Making of Minoco Wharf

This co-founder of this render is Lukasz Gradzki from renderare. Renderare studio makes illustrators of unbuilt spaces and architectural designs.

Modeling

 The 3d model of the site was built in AutoCAD (Yes… AutoCAD). After importing the SketchUP massing we used it as a template to build the basic geometry.

All buildings had to be shown during different times of the day and there was no time to illuminate them with real light fixtures, and this is without even considering the increase in render times that it would cause… so we’ve put surfaces set back slightly under the glazing to use them as self illuminating objects later.

They were split into 4 layers to allow some variation… Surfaces for inner glaze skin of the buildings.

All slabs don’t have thickness i.e. they are just flat regions.

Slab edges are represented by polylines. We are going to turn them to renderable splines in 3ds max and assign different material than the off white slabs.

Outer glazing is modeled again just as polylines, also to have renderable splines modifier applied to them. They are divided into five layers as we will be assigning five different patterns.

Just to show the offset distance between inner and outer glass.

Here is the camera viewport with some entourage from 3d libraries was added in 3ds max.

Instead of importing the DWG, it is linked to the scene to allow rapid changes and updates. Here you can see the inner glazing surfaces.

The slabs.

Slab edge as renderable splines.

Internal lights surfaces (inner glazing turned off).

Textures is used to act as the lights inside the buildings in this scene. This is the texture for self luminance of the towers.

Final Images

This is what came out straight from V-Ray.

Replaced the sky in the background.

Reflection of the sky in glazing, ground floor activity and a bit of lens blur in the foreground.

Color balance and contrast corrections.

Final image with cutout people and vignette added.

Making of White Interior with High Ceilings Vray and 3ds Max

This is really nice interior scene with High Ceilings, for creating this image I want to share some of the process. This is amazing scene but with nice mood, you can see the pretty basic for modeling.

Here you can see the position of the sun light and the settings, in each window; the lighting was done using Daylight System and Vray Skylight Portals.

Now let me show you the vray physical camera settings for this render:

Check out some material Setup

Vray displacement used with a concrete bump map, so concrete floor material does not have a bump map. Let’s find out the Vray rendering setup, there is no high render settings in this scene.

And this is how the render looks like straight out of the render without any post production:

A render of Vray volume light to add it in post production, for giving a more dramatic lighting.

Having the Raw Render and the Volume Light Render Pass, added a background image, glow and bloom to the windows, color correction, some chromatic aberration and levels, for having the final render.

And another shot from the scene:

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